The rpg element is quite fun to toy around with, since it makes it possible to get those seemingly stupid perks and options you never did before afraid of wasting exp. This is not really new, since such things have been seen since the days of X-Com and Jagged Alliance, but the scale of the battles have never been like this, and the detail and destruction never looked better. The amount of options and control you can have over your squad is quite impressive, especially under ITB, and it gives you a feeling of real satisfaction when you take out a bunker with the combined forces of a pincer attack or luring your enemies to a cleverly made ambush with the consequently gory results. And whenever you do play a mission the battles can get really exciting when your squad faces hordes of enemies and you are forced to think of different ways in which to deploy your squad members. ![]() The game has a well laid pace, and a balanced learning curve which slowly introduces each aspect of the game as missions go by. Clearly the npc interaction is not as important as in previous games, so that aspect of the game is somewhat toned down, but what little there is, makes you feel like you are "in there" just like in the previous games. The wastelands are now seen under a higher resolution engine which gives much more detail to the gruesome post-apocalyptic cities and towns, and it's shady cast of characters who now come in much more varieties and colors with newer music and great sounds. The cursing is there, the black humor is there, the wasteland is there, essentially everything is back and it is all good. ![]() ![]() It doesn't feel like a forced spin-off, and it plays like a legitimate member of the family. Let's see, I think one of the real good things you can say about this game is that it really manages to capture the Fallout feel.
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